Marines


Brute Krulak Center for Innovation and Future Warfare

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Marine Corps University
Quantico, Virginia

 Top Tactics 25 Invitational Wargaming Tournament

Announcing Marine Corps University's (MCU) TOP TACTICS 25 (TT25) wargaming tournament! This is an online, individual competition hosted in MCU's Wargaming Cloud. Game play is asynchronous and turn based, enabling participants to complete turns independently. The tournament is open to all the USMC, Joint Forces, and Allied organizations, but the overall number of participants is capped at 2000. This is a tactical, company level tournament focused  on a modern, contemporary fight. In a series of 3 rounds, players  compete at the company level. This tournament will utilize the prototype version of the Company Commander wargame. While multiple representatives from the same unit or organization can participate, this is an INDIVIDUAL tournament.

Road to the Cup: The TT25 tournament is conducted through MCU's FIGHT CLUB, an extracurricular activity designed to provide participants with an opportunity to practice tactical and operational decision-making in a wargame environment that hones their individual cognitive warfighting skills. The scenario for TT25 is focused on rifle company tactics and warfighting concepts and capabilities. The TT25 tournament serves as the first of two qualifier events for the Commandant of the Marine Corps (CMC) Cup. The CMC Cup is an annual, in-person wargaming tournament held at Modern Day Marine, where the top  wargamers from across the USMC, Joint Force, and Allied military members compete in a team-based, three-day, multi-wargame competition. The second CMC qualifier event will utilize the Flashpoint Campaigns Professional Edition wargame. Additional details on the second qualifier event will be released at a later date. While both qualifier events are invitational wargaming tournaments open to all servicemembers, civilians, and  contractors associated with Department of Defense (DoD) entities, only  uniformed military servicemembers from the DoD or allied/partner countries who participate in both events on the Road to the Cup are eligible for a CMC Cup invitation. Team scores will be determined by aggregating the individual scores from both qualifier events for players from the same military unit, with two-man teams representing each unit. The two-man teams representing each unit will not be identified until after the qualifier events. The teams with the highest combined scores will be invited to compete in the CMC Cup.

Tournament Details: The TT25 tournament is set in a Western Pacific scenario between Red and Blue forces. TT25 includes 3 rounds in which participants fight a paired match against an opponent. In a paired match, players compete in two parallel games playing red in one  and blue in the other, with the scores from each game combined into a total score for the match. The time requirement to play a paired match in this scenario is approximately 3 hours of playing time total. This is spread across 10 to 20 turns. Players have approximately four weeks to complete their paired match in each round. Players must complete their turns within 96 hours of notification, or they will automatically forfeit the match. Players are encouraged to complete their turns within 24 hours of receiving email notification.
Round 1 - Begins 12 Sep and concludes 7 Oct. 
Round 2 - Begins 8 Oct and concludes 3 Nov.
Round 3 - Begins 6 Nov and concludes 8 Dec.


Eligibility: The TT25 tournament is open to the first 2000 players to register. While the primary target audience is Marine Corps personnel, the tournament is open to participation from across the joint force and allies/partners. MCU reserves the right to limit participants from individual units to ensure an equitable distribution across the force. Generally, the max number of participants from an individual battalion is limited to 20 but may be exceeded on a case by case basis. Participants from PME organizations will be given priority for access. All participants will be granted access to MCU's Wargaming Cloud capability for the duration of the tournament. Participants will access the Wargaming Cloud from outside the Marine Corps Enterprise Network (MCEN) using personal computers and an internet connection. In addition to a MCU Wargaming Cloud account, participants will need a Slitherine account. Slitherine accounts can be created for free at https://www.slitherine.com/login. Participants should choose their username knowing that the name will be posted on public leaderboards. Furthermore, participants should pick their username for the long term since it is very difficult to change once set. We recommend use of a gamer name rather than the participant's real name. If a participant already has a Slitherine account, the existing account may be used. Participants must have a Slitherine account before completing the registration form. 

Register Here

Registration closes at 2359 on 07SEP

 

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Wargaming cloud

The Marine Corps University's Wargaming Cloud capability provides tactical, operational, and strategic digital wargames across a wide range of historical and modern scenarios. The Cloud environment allows users to access these wargames from their personal devices on any network outside of MCEN. Below is the list of digital wargames currently available on the Wargaming Cloud.

Command Professional Edition

Manual

 

 

Strategic Command World War I

Manual

 

WarPlan

Manual

 

HexWar / Code Wizards Game Suite

Tournament Enrollment

The HexWar / Code Wizards Game Suite offers a variety of digital wargames at the tactical, operational, and strategic level. Below is a list of just a few of the wargames in the Suite. Information on the other HexWar's games in the Wargaming Cloud can be found here

Company Commander

Manual | In-Game Help

 

Littoral Commander

In-Game Help

 

NATO Division Commander

In-Game Help

 

DIGICAT

The Digital Course of Action Tool (DIGICAT) being developed by Naval Information Warfare Center Pacific is a digitized version of the Operational Wargame System. The Alpha version is available to play in the HexWar / Code Wizards Game Suite.

A list of our tabletop wargames available to be checked out at the Gray Research Center is in the works!

Faculty

Director:  Mr. Tim Barrick

Mr. Barrick served in the Marine Corps for 29 years, retiring as a colonel in spring 2021. He served in a wide range of billets including command of 1st Tank Battalion and the Marine Corps Tactics & Operations Group. He also served in key planning positions on the staffs of Marine Forces Japan, Marine Forces Europe & Africa, and deployed on three combat tours in Iraq and Afghanistan. He served as a brigade advisor team lead working with Afghan security forces in 2011-12. In his last tour on active duty, he was the Wargaming Director for the Marine Corps Warfighting Lab, focused on analyzing future warfighting and the Marine Corps’ force design. He is also the lead designer for the Operational Wargame System and its Assassin’s Mace and Zapad game modules, which examine great power conflict at the tactical and operational levels of war. He is also a leading innovator for commercial wargaming tools in professional military education. He is a distinguished graduate of the Marine Corps War College and the Naval War College, and an honor graduate of the Amphibious Warfare School. He also served as the Director of Leaders & Ethics at the Marine Corps War College. In addition to his masters degrees from these PME schools, he also earned a master’s degree in Military Studies in Land Warfare from American Military University and is a graduate of the United States Naval Academy with a degree in Political Science.

 

Deputy Director: Mrs. Calleen Bottenberg

Mrs. Bottengberg's biography is in the works!

 

Modeling and Simulation Officer, Captain Timothy "Nate" Tidwell, USMC

Capt Tidwell began his Marine Corps career serving as a platoon commander at 3d Light Armored Reconnaissance Battalion. After his second deployment to the Pacific, Capt Tidwell received orders to Naval Postgraduate School (NPS) to pursue an MS in Modeling, Virtual Environments and Simulations (MOVES). Capt Tidwell's research at NPS focused on artificial intelligence for wargaming, specifically leveraging reinforcement learning and multi-model approaches to develop combat simulation agents. In addition to his MS in MOVES, Capt Tidwell holds a BS in Systems Engineering from the United States Naval Academy.

 

If you would like to contact the Wargaming Directorate, please email MCUWargamingDirectorate@USMCU.edu